||Technical artist experienced in visual effects, user interface and graphic design. Proficient in driving the game experience by providing appropriate feedback to the player through visual effect and user interface design. Responsible for all stages of effect creation including artistic direction, particle art generation, animation and scripting functionality.
Experience with UI design, level design, texture creation, 3D modeling, UV texturing, shader creation and gameplay design. Knowledgeable in multiple scripting languages as a content designer. History of working collaboratively across multiple disciplines to creatively accomplish game design goals within technical or artistic limitations. Experience with Unreal4, Doom3, Source, Supreme Commander, Alchemy and Siege technologies.
Fluent with the following software: Photoshop, Illustrator, Visual Studio, Crazybump, Filter Forge, Flash, Perforce and Dreamweaver. Experience with Maya, FumeFX, Houdini, Unreal, 3D Studio Max, Vegas & FontLab.
October 2014 - Current
June 2010 - October 2014
April 2007 - January 2010
August 2002 - April 2007
The Visual Effects of inFAMOUS: Second Son
Speaker, PAX Prime 2014
AAA Combat: Behind the Scenes
Visual Effects Society Member
Lead Visual Effects Artist / Sucker Punch
Senior Visual Effects Artist / Sucker Punch
inFAMOUS: Second Son & First Light, inFAMOUS 2
Visual Effects Artist / Gas Powered Games
Supreme Commander 2, Demigod, Space Siege,
Supreme Commander: Forged Alliance
Technical Artist / Raven Software
Marvel: Ultimate Alliance, Quake4